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03_Newtonian Mechanics

1. Overview & Applicability

This section introduces the core focus of Newtonian mechanics and its physical limitations.

  • Core Relation: Newtonian mechanics primarily studies the relationship between force and acceleration.

  • Applicability (Limits of Newtonian Physics):

    • Speed: It only applies at low speeds (\(v \ll c\)); at speeds approaching the speed of light, we must use Relativity.

    • Scale: It only applies at the macroscopic scale; at the atomic or subatomic level, we must use Quantum Mechanics.


2. Newton's Three Laws of Motion

  • Newton's First Law (Law of Inertia):

    • Definition: No force means no velocity change (which means no acceleration).

    • Types of Force:

      • Contact force: Arises from physical contact.

      • Field force: Acts over a distance (e.g., gravity, electromagnetism).

  • Newton's Second Law:

    • Equation:

      \[ \vec{F} = m\vec{a} \]
    • where \(m = \text{mass}\).

  • Newton's Third Law:

    • Equation:

      \[ \vec{F}_{12} = -\vec{F}_{21} \]
    • Action and reaction forces are equal in magnitude and opposite in direction.


3. Reference Frames & Relative Motion

  • Inertial Reference Frame:

    • Definition: A frame of reference where Newton's Laws strictly hold true.
  • Non-Inertial Frame:

    • Example: An accelerating car (with acceleration \(\vec{a}\)).
  • Relative Motion & Observers:

    • Projectile motion viewed from a frame moving horizontally with the same initial velocity \(\vec{v}_0\) simply looks like free fall (straight down).

    • Different Inertial Observers:

      • Will agree on acceleration (\(\vec{a}\)).

      • Will disagree on position (\(\vec{x}\)) and velocity (\(\vec{v}\)).


4. Galilean Transformation

This part mathematically links the observations between a stationary frame and a frame moving at a constant velocity.

  • Assume a frame is moving at a constant velocity \(\vec{v}_0\) relative to a stationary frame. The displacement between their origins is \(\vec{v}_0t\).

  • Position Transformation:

    \[ \vec{r}' = \vec{r} - \vec{v}_0t \]
  • Velocity Transformation: Taking the time derivative of the position equation:

    \[ \Rightarrow \frac{d\vec{r}'}{dt} = \frac{d\vec{r}}{dt} - \vec{v}_0 \]
    \[ \Rightarrow \vec{v}' = \vec{v} - \vec{v}_0 \]
  • Acceleration Transformation: Taking the time derivative of the velocity equation (since \(\vec{v}_0\) is constant, its derivative is zero):

    \[ \Rightarrow \frac{d\vec{v}'}{dt} = \frac{d\vec{v}}{dt} \]
    \[ \Rightarrow \vec{a}' = \vec{a} \]

    (This proves that acceleration is the same in all inertial reference frames).


5. Analytical Tools

  • Free-Body Diagram (受力分析图)

  • Fictitious Force:

    • A mathematical "correction" force used when analyzing motion inside a non-inertial (accelerating) reference frame so that Newton's Laws can still appear to be applied.

    • Equation:

      \[ F_{\text{fictitious}} = -m\vec{a} \]

      (pointing in the opposite direction of the frame's acceleration).


6. Drag (Fluid Resistance)

This section outlines the two primary models for fluid resistance (drag) depending on the object's speed.

  • General Notes:

    • \(\vec{v}\) represents the relative speed between the object and the fluid.

    • \(\rho\) is the fluid density.

    • \(A\) is the cross-sectional area of the object perpendicular to the motion.

  • Low-Speed Drag Model (Linear):

    • Valid for low speeds or highly viscous fluids.

    • Equation:

      \[ \vec{R} = -b\vec{v} \]
    • (where \(b\) is a proportionality constant dependent on the object's shape and fluid properties).

  • High-Speed Drag Model (Quadratic):

    • Valid for higher speeds (where air/fluid turbulence becomes a factor).

    • Equation:

      \[ \vec{R} = -\frac{1}{2} C \rho A v^2 \hat{v} \]
    • (where \(C\) is the drag coefficient, and \(\hat{v} = \frac{\vec{v}}{|\vec{v}|}\) is the unit vector representing direction).

6.1 "Free" Fall with Low-Speed Drag

This section analyzes an object falling under gravity while experiencing linear drag.

  • Setup & Differential Equation:

    • FBD Components: Upward drag \(\vec{R} = -b\vec{v}\), downward gravity \(m\vec{g}\).

    • Applying Newton's 2nd Law:

      \[ mg - bv = ma \Rightarrow mg - bv = m\frac{dv}{dt} \]
  • Definitions:

    • Terminal Speed (\(v_t\)): The maximum constant speed reached when drag balances gravity (acceleration becomes zero).

      \[ v_t = \frac{mg}{b} \]
    • Characteristic Time (\(\tau\)): The time constant of the system.

      \[ \tau = \frac{m}{b} = \frac{v_t}{g} \]
  • Kinematic Solutions:

    • Velocity: Solving the differential equation yields:

      \[ v(t) = \frac{mg}{b}\left(1 - e^{-\frac{b}{m}t}\right) \Rightarrow v(t) = v_t(1 - e^{-t/\tau}) \]
    • At \(t = \tau\): The speed reaches \(v = v_t(1 - e^{-1}) \approx 0.63 v_t\).

    • Acceleration: Taking the time derivative of velocity:

      \[ a(t) = \frac{dv}{dt} = \frac{mg}{b} \cdot \frac{b}{m} e^{-\frac{b}{m}t} = g e^{-\frac{b}{m}t} \]

6.2 "Free" Fall with High-Speed Drag

This section evaluates the non-linear case where drag is proportional to velocity squared.

  • Terminal Speed Evaluation:

    • At terminal velocity, acceleration is zero: \(mg = \frac{1}{2} C \rho A v_t^2\)

    • \[\Rightarrow v_t = \sqrt{\frac{2mg}{C \rho A}}\]
  • True Time-Dependent Evaluation:

    • Differential equation: \(mg - \frac{1}{2} C \rho A v^2 = m\frac{dv}{dt}\)

    • Solving this non-linear ODE yields a hyperbolic tangent function:

      \[ v(t) = \sqrt{\frac{2mg}{C \rho A}} \tanh\left(\sqrt{\frac{g C \rho A}{2m}} t\right) \]
  • Question: How does terminal speed (\(v_t\)) scale with the size of an object?

    • Mass is proportional to volume (radius cubed): \(m \propto r^3\)

    • Cross-sectional area is proportional to radius squared: \(A \propto r^2\)

    • Substituting these into the terminal speed formula:

      \[ v_t \propto \sqrt{\frac{r^3}{r^2}} \Rightarrow v_t \propto \sqrt{r} \]
    • Conclusion: Larger objects have a higher terminal velocity.


7. Frictional Force

This section covers the mechanics of dry friction between solid surfaces.

  • Graph Analysis (\(|\vec{f}|\) vs \(|\vec{F}|\)):

    • The friction force increases linearly to match the applied force until it reaches a breaking point (\(f_{s,\max}\)).

    • Once motion begins, the friction force drops slightly and remains constant at the kinetic friction level (\(f_k\)).

  • Equations & Coefficients:

    • Static Friction (\(f_s\)): Prevents motion. Maximum value is \(f_{s,\max} = \mu_s F_N\).

    • Kinetic Friction (\(f_k\)): Opposes ongoing motion. \(f_k = \mu_k F_N\).

    • \(\mu_s\): Coefficient of static friction.

    • \(\mu_k\): Coefficient of kinetic friction (typically \(\mu_k < \mu_s\)).

7.1 Example: Static Friction

  • Problem Setup: A rope is wrapped around a pipe for one full circle (\(2\pi\)), hangs down holding an object of mass \(m\), and is pulled horizontally.

  • Contact Angle: The total angle the rope wraps around the pipe is \(\theta = 2\pi + \frac{\pi}{2} = \frac{5\pi}{2}\) radians. (Note: Changed "contact area" to the physically accurate term "contact angle").

  • Question: What is the range of horizontal force \(F\) required to keep the system in equilibrium (stationary)?

  • Lower Limit Derivation (When the mass is about to fall):

    • Setup: Consider an infinitesimally small segment of the rope over an angle \(d\varphi\). The tension on one side is \(T\), and on the other is \(T+dT\). The normal force is \(dN\), and the friction opposing the impending slip is \(\mu_s dN\).

      图示:Pasted image 20260312163038

    • Radial Force Balance:

      \[ dN = T\sin\frac{d\varphi}{2} + (T+dT)\sin\frac{d\varphi}{2} \]

      Applying the small-angle approximation (\(\sin \theta \approx \theta\)):

      \[ \Rightarrow dN = T d\varphi \]
    • Tangential Force Balance:

      \[ (T+dT)\cos\frac{d\varphi}{2} + \mu_s dN = T\cos\frac{d\varphi}{2} \]

      Applying the small-angle approximation (\(\cos \theta \approx 1\)):

      \[ \Rightarrow dT + \mu_s dN = 0 \]
    • Solving the Differential Equation:

      Substituting \(dN\) into the tangential equation gives:

      \[ \frac{dT}{T} = -\mu_s d\varphi \]

      Integrating both sides from the weight \(mg\) to the applied force \(F\), and from angle \(0\) to \(\frac{5\pi}{2}\):

      \[ \ln T \Big|_{mg}^F = -\mu_s \varphi \Big|_0^{5\pi/2} \]
      \[ \Rightarrow F = mg e^{-\frac{5\pi}{2}\mu_s} \]
  • Upper Limit Derivation (When the mass is about to be pulled up):

    • The friction vector reverses direction to oppose the upward pull.

    • This changes the sign in the integration, resulting in \(F = mg e^{+\frac{5\pi}{2}\mu_s}\) (where \(F > mg\)).

  • Conclusion:

    \[ mg e^{-\frac{5\pi}{2}\mu_s} \le F \le mg e^{\frac{5\pi}{2}\mu_s} \]

7.2 Example: Kinetic Friction

This section calculates the final velocity of a particle traversing a semi-circular track with friction.

  • Setup: A particle enters a semi-circular track of radius \(r\) with initial velocity \(v_0\). The coefficient of kinetic friction is \(\mu\). What is the final velocity \(v_f\)?

    图示:Pasted image 20260312162847

  • Equations of Motion:

    • The normal force provides the centripetal acceleration: \(F_N = m\frac{v^2}{r}\).

    • Kinetic friction opposes motion: \(-\mu F_N = m\frac{dv}{dt}\).

  • Integration:

    Substituting \(F_N\) into the friction equation:

    \[ \Rightarrow -\mu \frac{v^2}{r} = \frac{dv}{dt} \]

    Rearranging to separate variables (and utilizing the trick that \(v dt\) equals the infinitesimal distance \(ds\)):

    \[ \Rightarrow -\frac{\mu}{r} (v dt) = \frac{dv}{v} \]

    Integrating both sides. The integral of \(v dt\) is the total arc length of the semi-circle (\(\pi r\)):

    \[ -\frac{\mu}{r} \int_{t_0}^{t_f} v dt = \int_{v_0}^{v_f} \frac{dv}{v} \]
    \[ \Rightarrow -\frac{\mu}{r} \cdot (\pi r) = \ln v_f - \ln v_0 \]
    \[ \Rightarrow v_f = v_0 e^{-\pi\mu} \]

8. Numerical Integration Methods

Solving a general problem: Given \(\vec{F}(\vec{r}, \vec{v}, t)\), solve for \(\vec{r}(t)\).

8.1 Euler Integration

An iterative method to approximate the state of a system at discrete time steps \(t_n = t_{n-1} + \Delta t\).

  • Step 0 (Initial State): * Time: \(t_0\)

    • Position: \(\vec{r}_0\)

    • Velocity: \(\vec{v}_0\)

    • Acceleration: \(\vec{a}_0 = \vec{F}(\vec{r}_0, \vec{v}_0, t_0)/m\)

  • Step 1:

    • \(t_1 = t_0 + \Delta t\)

    • \(\vec{r}_1 = \vec{r}_0 + \vec{v}_0\Delta t\)

    • \(\vec{v}_1 = \vec{v}_0 + \vec{a}_0\Delta t\)

    • \(\vec{a}_1 = \vec{F}(\vec{r}_1, \vec{v}_1, t_1)/m\)

  • Step n:

    • \(t_n = t_{n-1} + \Delta t\)

    • \(\vec{r}_n = \vec{r}_{n-1} + \vec{v}_{n-1}\Delta t\)

    • \(\vec{v}_n = \vec{v}_{n-1} + \vec{a}_{n-1}\Delta t\)

    • \(\vec{a}_n = \vec{F}(\vec{r}_n, \vec{v}_n, t_n)/m\)

Error and Convergence:

  • The position error for Euler integration is on the order of \(O(\Delta t^2)\).

  • Convergence Check: Halve the time step repeatedly (\(\Delta t' = \frac{1}{2}\Delta t, \frac{1}{4}\Delta t, \dots\)) to verify numerical stability.

8.2 Verlet Integration

A more accurate integration scheme that does not explicitly require velocity for position updates after the first step.

\[ \vec{r}_{n+1} = 2\vec{r}_n - \vec{r}_{n-1} + \vec{a}_n \Delta t^2 \]

Proof (using Taylor expansion):

Let \(\vec{b} \equiv \frac{d\vec{a}}{dt}\). Expanding forward and backward in time:

\[ \vec{r}_{n+1} - \vec{r}_n = \vec{v}_n \Delta t + \frac{1}{2}\vec{a}_n \Delta t^2 + \frac{1}{6}\vec{b}_n \Delta t^3 + O(\Delta t^4) \]
\[ \vec{r}_{n-1} - \vec{r}_n = -\vec{v}_n \Delta t + \frac{1}{2}\vec{a}_n \Delta t^2 - \frac{1}{6}\vec{b}_n \Delta t^3 + O(\Delta t^4) \]

Adding these two equations cancels out the \(\vec{v}_n\) and \(\vec{b}_n\) terms, yielding the Verlet formula.

Key Notes on Verlet Integration:

  • Error: The position error is significantly reduced to \(O(\Delta t^4)\).

  • Initialization: \(\vec{r}_1\) is required to start the iteration, which can be approximated as:

    \[ \vec{r}_1 \approx \vec{r}_0 + \vec{v}_0 \Delta t + \frac{1}{2}\vec{a}_0 \Delta t^2 \quad (O(\Delta t^3) \text{ error}) \]
  • Velocity \(\vec{v}_n\) is not required for calculating steps \(n > 1\).

8.3 Velocity Verlet Integration

Assumes the force \(\vec{F}(\vec{r}, t)\) has no dependence on velocity \(\vec{v}\). This method allows for simultaneous updating of both position and velocity.

  1. \(\vec{r}_{n+1} = \vec{r}_n + \vec{v}_n \Delta t + \frac{1}{2}\vec{a}_n \Delta t^2\)

  2. \(\vec{a}_{n+1} = \vec{F}(\vec{r}_{n+1}, t_{n+1})/m\)

  3. \(\vec{v}_{n+1} = \vec{v}_n + \frac{1}{2}(\vec{a}_n + \vec{a}_{n+1})\Delta t\)

  4. Error: \(O(\Delta t^4)\).

  5. Advantage: It only depends on the immediately preceding step.

Compact Operator Form of Velocity Verlet:

Define operators for updating velocity (\(U_F\)) and position (\(U_v\)):

\[ U_F(\Delta t) \begin{pmatrix} \vec{r} \\ \vec{v} \end{pmatrix} = \begin{pmatrix} \vec{r} \\ \vec{v} + \vec{a}\Delta t \end{pmatrix} \]
\[ U_v(\Delta t) \begin{pmatrix} \vec{r} \\ \vec{v} \end{pmatrix} = \begin{pmatrix} \vec{r} + \vec{v}\Delta t \\ \vec{v} \end{pmatrix} \]

The full step can be written as a symmetric application of these operators:

\[ U_F\left(\frac{1}{2}\Delta t\right) U_v(\Delta t) U_F\left(\frac{1}{2}\Delta t\right) \begin{pmatrix} \vec{r}_n \\ \vec{v}_n \end{pmatrix} \]

Applying sequentially from right to left:

  1. \[U_F\left(\frac{1}{2}\Delta t\right) \rightarrow \text{updates } \vec{v}_n \text{ to } \vec{v}_n' = \vec{v}_n + \frac{1}{2}\vec{a}_n\Delta t\]
  2. \[U_v(\Delta t) \rightarrow \text{updates } \vec{r}_n \text{ to } \vec{r}_{n+1} = \vec{r}_n + \left(\vec{v}_n + \frac{1}{2}\vec{a}_n\Delta t\right)\Delta t\]

    With \(\vec{r}_{n+1}\) calculated, the new acceleration \(\vec{a}_{n+1}\) can now be evaluated.

  3. \[U_F\left(\frac{1}{2}\Delta t\right) \rightarrow \text{updates } \vec{v}_n' \text{ to } \vec{v}_{n+1} = \vec{v}_n + \frac{1}{2}\vec{a}_n\Delta t + \frac{1}{2}\vec{a}_{n+1}\Delta t\]